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Learning Sciences and Educational Technologies

Understanding and improving how people learn using technology is at the core of human-computer interaction, learning sciences and educational technologies.

 

This interdisciplinary area builds on insights from cognitive science, psychology, education, computer science, and design to create effective educational tools and accessible learning environments. As technologies change, the learning sciences do as well. Today, educational technologies also include mixed-reality learning environments, educational games, intelligent tutoring systems, online courses, artificial intelligence (AI), learning analytics, and more.

 

Digital learning experiences can be adaptive, accommodating and responding to individual students' needs, which can lead to better engagement and improved learning outcomes. As HCII researchers continue their work, the LearnLab offers resources and support to the broader learning community, including a week-long Summer School for other educators.

 

Students who want to learn more about this HCI research area might be interested in the following courses:  

  • Personal Informatics for Intercultural Competence

    PROJECT

    Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...

  • Lowering Barriers to Access and Enhancing Play in MOOCs

    PROJECT

    If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...

  • LASAD

    PROJECT

    The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...

  • IDEA: Evidence-Based Online Learning Courseware Engineering

    PROJECT

    This research aims to improve student learning effectiveness, efficiency, and enjoyment in online courses (aka MOOCs) by using online learning data to pro...

  • Decimal Point Game

    Decimal Point

    PROJECT

    When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...

  • Bazaar

    PROJECT

    Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...

  • Adaptive Cyber-Learning With a Sensor Support

    PROJECT

    This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...

  • VizWiz

    PROJECT

    VizWiz answers questions that people who are blind or visually impaired have about the things around them. Users take a photo, ask a question, and receive...

  • MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies

    PROJECT

    Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...

  • SimStudent

    PROJECT

    SimStudent is a synthetic student that learns cognitive skills from worked-out examples (i.e., demonstrated solutions) and through tutored problem-solving...

  • Computational Modeling and Data Mining

    PROJECT

    Computational Modeling and Data Mining is one of four thrusts within the Pittsburgh Science of Learning Center. This thrust is pursuing the scientific goa...

  • Metacognition and Motivation

    PROJECT

    Metacognition and Motivation is one of four thrusts of the Pittsburgh Science of Learning Center. It has the goals of developing a better understanding of...