AdaptErrEx
The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...
Bruce McLaren
Learning Sciences and Technologies
Combining Small Groups and Large Scale Collaboration
This research investigates the way that teams and communities collaborate online, with two aims: to develop new technologies to enhance collaboration and ...
Pediluma
Pediluma is a shoe accessory designed to encourage opportunistic physical activity. It features a light that brightens the more the wearer walks and slowl...
MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...
Learning Sciences and Technologies
VMT
In collaboration with Gerry Stahl and the Math Forum at Drexel University, this project seeks to develop a technological augmentation to available human s...
Carolyn Rosé
Bridging the Bridge to Algebra: Measuring and Optimizing the Influence of Prerequisite Skills on a Pre-Algebra Curriculum
The purpose of this project is to develop an automated tutorial intervention that is intended to improve learning in a pre-algebra curriculum. In particul...
Ken Koedinger
SIDE: Summarization Integrated Development Environment
In this project we are developing a configurable summarization environment that uses multi-level analyses of discourse to support a new generation of summ...
Carolyn Rosé
CycleTalk: Dialogue Technology for Supporting Simulation Based Learning
In the CycleTalk project, we are developing a new collaborative learning support approach that makes use of tutorial dialogue technology in the context of...
Carolyn Rosé
Supporting Virtual Math Teams with Language Technologies
In collaboration with Gerry Stahl and the Math Forum at Drexel University, this project seeks to develop a technological augmentation to available human s...
Carolyn Rosé
Digital Bridges: On-Line Education Fostering Partnerships for Research and Teaching
The key idea of the Digital Bridges project is to extend existing resources for technology-based education to create a vibrant environment for globalized ...
Carolyn Rosé
Dynamic Support for Computer-Mediated Intercultural Communication
This project seeks to provide a new integration of theories and methods from the fields of CSCW and CSCL that will advance both areas individually and, to...
Carolyn Rosé
ACT-R
The ACT-R project focuses on developing a robust and general cognitive architecture and applying it to the modeling of human interaction with complex dyna...
Learning Sciences and Technologies
Matchmaker
The Matchmaker is an information agent that helps make connections between agents that request services and agents that provide services. The Matchmaker i...
Katia Sycara
Text Miner
Text Miner is a system that automatically classifies news and assigns values to articles. In the domain of stock portfolio management (http://www.cs.cmu.e...
Katia Sycara
Universal Speech Interface
The USI project is an attempt to design a universal speech interface allowing humans to communicate effectively, efficiently and effortlessly with simple ...
Roni Rosenfeld
Multidisciplinary University Research Initiative (MURI)
For this MURI project we have conducted multidisciplinary research aimed at incorporating intelligent agent assistants into human teams to increase the ef...
Katia Sycara
Non-Combatant Evacuation Operation (NEO)
The NEO project illustrates the use of agent technology for cooperatively planning and executing a hypothetical evacuation of US civilians from a Middle E...
Katia Sycara
WARREN
WARREN is an application of the RETSINA multi-agent architecture to the problem of financial portfolio management. The WARREN system deploys a number of d...
Katia Sycara
RETSINA
The Software Agents group at CMU’s Robotics Institute envisions a world in which autonomous, intelligent software programs known as software agents undert...
Katia Sycara
Jam-O-Drum
The Jam-O-Drum is a multi-player controller that encourages team building and collaboration. By combining novel input devices with real-time computer grap...
Tina Blaine
Communicator
Explores advanced language-based interfaces, both speech-only and multi-modal. Our research includes dialog management, natural language generation and sy...
Technologies About the Self
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Design Research in HCI
This project investigates the role of Design and Design Thinking in HCI research and practice. On the research side, the work investigates how research th...
Design Research

The SenseChair
The SenseChair provides comfort and support for elders who spend long periods of time seated in the same chair, restoring independence and dignity to the ...
Design Research
Supporting Trust Decisions
People are increasingly being asked to make trust decisions online: should I open this email? Should I click on this link? Should I enter in my informatio...
Pebbles
The Pebbles project is exploring how Personal Digital Assistants (PDAs), such as the Palm Handheld or a device running the Microsoft Windows CE or Pocket ...
Brad Myers
Enabling Technologies
Scalable Cognitive Modeling Through Compositional Reuse
Cognitive modeling can scale affordably, and be routinely and efficiently applied to large complex tasks, only if it becomes an exercise of composing new ...
Bonnie John
Enabling Technologies
DigitalSelf
This project explores product opportunities for scaffolding the social role transition experienced by teens as they shed their high school identities and ...
John Zimmerman
Design Research
The Hug
The Hug, a soft, huggable robot that uses sensing technology and wireless telephony, was designed to provide social and emotional support for elders who l...
Design Research
Usability and Software Architecture
The usability analyses or user test data are in; the development team is poised to respond. When the usability problems are presented, someone around the ...
Len Bass
Enabling Technologies