AR / VR / XR
Augmented Reality (AR) / Virtual Reality (VR) / Extended Reality (XR)
Extended Reality (XR) technologies represent a paradigm shift in computing, enabling users to interact with the digital world seamlessly and effortlessly. HCII's research is at the forefront of this interdisciplinary area, and leading to advances in understanding and modeling human behavior when interacting with XR, creating novel multi modal interactive devices and sensors, adaptive XR systems, and leveraging the technology for applications such as productivity, healthcare, manufacturing, or entertainment.
We work closely with campus-wide initiatives such as the CMU Extended Reality Technology Center (XRTC), the Entertainment Technology Center (ETC), and the Center for Transformational Play (CTP).
Students who want to learn more about this HCI research area might be interested in the following CMU courses and opportunities:
- 05-499/05-899: Special Topics: Interactive Extended Reality
- 18-453: Introduction to XR Systems (from ECE)
- Immersive Technologies in Arts & Culture minor and related IDEATE courses
User Preference for Navigation Instructions in Mixed Reality
PROJECTCurrent solutions for providing navigation instructions to users who are walking are mostly limited to 2D maps on smartphones and voice-based instructions...
Towards Understanding Diminished Reality
PROJECTDiminished reality (DR) refers to the concept of removing content from a user's visual environment. While its implementation is becoming feasible, it is s...
SemanticAdapt
PROJECTWe present an optimization-based approach that automatically adapts Mixed Reality (MR) interfaces to different physical environments. Current MR layouts, ...
Moon Buddy Team Working With NASA on Spacesuits for Lunar Exploration
NEWSStudents working on Carnegie Mellon University's Moon Buddy likely will not walk on the lunar surface as part of NASA's upcoming Artemis missions. But their technology could make its way i...