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  • PhD Student Will Odom’s Work on Digital Legacy Highlighted in ScienceNews

    PhD student Will Odom’s work on digital legacy, and in particular digital legacy as it relates to bereavement in this technological age, i...

  • HCII Researchers Develop Zooming Technique For Entering Text Into Smartwatches

    Technology blogs have been abuzz that smartwatches may soon be on their way from companies such as Apple, Google, Samsung and Microsoft. B...

  • Engaging Online Crowds in the Classroom Could Be Important Tool for Teaching Innovation

    Online crowds can be an important tool for teaching the ins and outs of innovation, educators at Carnegie Mellon University and Northweste...

  • Kinect plus projector makes anything a remote control

    New Scientist featured WorldKit, a combination of depth cameras and projectors that enables computer interfaces to be created on almost an...

  • With Wave of the Hand, HCII Researchers Create Touch-based Interfaces on Everyday Surfaces

    Researchers previously have shown that a depth camera system, such as Kinect, can be combined with a projector to turn almost any surface ...

  • “Self-Censorship on Facebook” Featured in The Atlantic, Mashable and Huffington Post

    Sauvik Das’s internship work, “Self-Censorship on Facebook” has been gaining publicity.

  • Analyzing Smartphone App Privacy

    Many smartphone apps collect a great deal of personal information about individuals.

  • Qeexo aims to make smartphone touchscreens even smarter

    The Pittsburgh Business Times reported on Qeexo, a Carnegie Mellon spin-out co-founded by Human-Computer Interaction Institute graduate st...

  • PayTango Featured in The Chronicle of Higher Education’s Wired Campus Blog

    The Chronicle of Higher Education’s Wired Campus blog recently featured PayTango, the fingerprint-payment system created by four Carnegie ...

  • Lomas’ Playpower Scores in McGinnis Venture Competition

    Playpower Labs, a company co-founded by Derek Lomas, a Ph.D. student in the Human-Computer Interaction Institute, was one of three compani...

  • Carnegie Mellon Student Startup Places Payments at Users’ Fingertips

    It may take two to tango, but payments now are as easy as one touch.Four Carnegie Mellon University seniors tired of digging through backp...

  • CMU’s Innovation City Celebrates HCII Students at SXSW

    Students of the Human-Computer Interaction Institute were among the Carnegie Mellon innovators and spin-off companies featured at Innovati...

  • Close Facebook Friends Are Effective in Finding New Jobs

    Many users regard Facebook as a place to waste time and socialize with people to whom they have tenuous connections. But a new study sugge...

  • John Anderson Earns Highest APS Honor

    Carnegie Mellon University’s John R. Anderson — whose human thought and cognition research has revolutionized how we learn — has been sele...

  • Human-Robot Interaction Research Featured in IEEE Spectrum

    Researchers at the HCII have been studying how the manner in which robots communicate affects human attitudes.

  • Dow and Settles Investigate Songwriting Chemistry

    A hit song is often the product of co-writers who have great chemistry. But the elements that make the chemistry great aren’t always appar...

  • Tool Boosts Success of Online Collaborations By Redistributing the Burdens of Leadership

    The Web makes it possible for lots of people to collaborate on projects, but it doesn’t make it easy to lead them. A Carnegie Mellon Unive...

  • Analysis Shows Online Songwriters Seek Collaborators With Complementary Skills, Status

    A musical collaboration, be it Rodgers and Hammerstein or Robert Plant and Alison Krauss, requires a mix of shared and complementary trait...

  • NewScientist Interviews Kittur About Crowdsourcing

    Writing in NewScientist, Hal Hodson suggests that crowdsourcing’s Wild West days of exploitation may soon be over. He reports on efforts t...

  • Research Could Ensure That Crowd Work Becomes a Career Option, Not a Dead End

    Crowdsourcing is an effective way to mobilize people to accomplish tasks on a global scale, but some researchers fear that crowd work for ...