You're in the right place to keep up with department news and upcoming events at the HCI Institute.

View our recent news stories below.  Looking for an upcoming event?  Visit our website calendar to view our public events, including our weekly Seminar Series on Friday afternoons.

  • Mapping the affective mind by experience-sampling

    Lisa Feldman Barrett, Ph.D., is an Associate Professor of Psychology at Boston College. She studies individual differences in the phenomenal and psychological aspects of emotional life using multiple experimental methods, including computerized experience sampling procedures.

  • The (Usable) World is Not Enough: Making Games More Fun

    Bill Fulton is a founder of the User-Testing Group for Microsoft Games, which uses psychological research methods to get feedback that improves the usability and fun of games published by Microsoft. Since 1998, the group has tested 13,000+ gamers playing 100+ different games including Age of Kings, Halo and Zoo Tycoon, to name a few. Prior to working at Microsoft, Bill did 4 years of post-graduate training in Cognitive & Quantitative Psychology at the University of Washington, studying how people form judgments and make decisions, and how to meaningfully quantify theoretical ideas.

  • Artificial Emotions: Emotions in Human-Computer Interactions

    Dr. Jonathan Gratch is the Associate Director for Virtual Humans Research at University of Southern California’s Institute for Creative Technology and a research associate professor in USC’s computer science department. He completed his Ph.D. in Computer Science at the University of Illinois in Urban-Champaign in 1995 with a focus on machine learning, planning and cognitive science. His research addresses the creation of virtual humans (artificially intelligent agents embodied in a human-like graphical body) and cognitive modeling.

  • Why designing effective learning interactions is not easy and how we can do better: Part 1

    Kenneth R. Koedinger is a Professor of Human-Computer Interaction and Psychology at Carnegie Mellon University. He has a MS in Computer Science (University of Wisconsin, 1986) and a PhD in Psychology (CMU, 1990). He has authored over 200 papers and has won over 30 major grants. He directs the Pittsburgh Science of Learning Center (see LearnLab.org) and is a co-founder of Carnegie Learning, a company marketing advanced educational technology.

  • HCII Seminar Series - Daniel Epstein

    Daniel Epstein is an Assistant Professor in the Department of Informatics at the University of California, Irvine with a courtesy appointment in the Department of Computer Science. His work examines how personal tracking technology can acknowledge and account for the realities of everyday life, designing new technology and studying people's use of current technology. Daniel's work has been published in top HCI venues including CHI, Ubicomp, CSCW, and DIS, receiving multiple awards and nominations. He received his Ph.D.

  • Discovery Logic and Grounded Theory Approach to Qualitative Research

    Karen Locke, Ph.D., is W. Brooks George Professor of Business Administration at the College of William and Mary’s school of business. She joined the faculty there in 1989 after earning her Ph. D. in organizational behavior from Case Western Reserve University. Dr. Locke’s work focuses on developing a sociology of knowledge in organizational studies and on the use of qualitative research for the investigation of organizational phenomena.

  • HCII Seminar Series - Danny Pimentel

    Dr. Danny Pimentel is an Assistant Professor of Immersive Media Psychology at the University of Oregon’s School of Journalism and Communication in Portland. His research primarily focuses on the prosocial and proenvironmental implications of immersive storytelling through extended reality (XR) platforms: virtual reality (VR), augmented reality (AR), and mixed reality (MR).

  • Gamification @ Work

    Janaki Kumar is a Senior Director of User Experience at SAP Labs Palo Alto. She leads a team of interaction designers who work on business applications relating to sustainability, cloud based customer relationship management, customer service and social as well as other design led innovation projects. She became interested in gamification a few years ago when working on sustainability. Gamification provided a fun way to motivate and encourage ongoing employee engagement in sustainability initiatives. Since then, she has explored introducing gamification in other business areas.

  • HCII Seminar Series - Nick Seaver

    Nick Seaver is an assistant professor in the Department of Anthropology and director of the Program in Science, Technology, and Society at Tufts University in Medford, MA. His ethnographic research on the developers of algorithmic music recommendation has appeared in Cultural Anthropology, Cultural Studies, and Big Data & Society. He is co-editor of Towards an Anthropology of Data (2021) and author of Computing Taste: Algorithms and the Makers of Music Recommendation (2022). 

  • HCII Seminar Series: Neil Alexander co-sponsored by QoLT

    Neil is an authentic, funny and talented speaker from his days as a senior executive with Pittsburgh-based investment advisory firm Hefren-Tillotson, Inc. Since his diagnosis in 2011, he has spoken at numerous corporate, private and community events regarding gratitude and the challenges of facing a serious health crisis. Neil and Suzanne Alexander founded LiveLikeLou.org, a donor advised fund of The Pittsburgh Foundation, shortly after Neil’s diagnosis with ALS in 2011.

  • Design History: The Bauhaus

    Karen Kornblum Berntsen specializes in design, and has taught classes in interaction design, typography and the visual display of complex information. Karen has a BFA in drawing and printmaking, and an MS in interactive media. She has received numerous national and international design awards for her work, some of which was included in the opening of the Museum of Contemporary Art in Chicago.