For the first round of testing of our PINACLE support UX, our concept was still in flux and we A/B tested four different paper prototypes with PINACLE users to learn more about how a design intervention might enable or disrupt their flow.
We choose to do paper prototyping for two reasons. First of all, the flexibility of paper allowed our designs to take a lower fidelity form without it distracting users, as nothing was truly clickable. Secondly, in our Wizard of Oz-ed experience, we made use of the multi-modality of paper by inquiring about the allocation and flexibility of space on the screen of our different design interventions. Paper proved to be much more flexible with testing the dragging elements than its digital counterparts.
We built several divergent interface prototypes, including a chatbot for issue resolution; an NLP-driven global search bar; a module that slid onto the screen to provide help; and a drag-and-drop wizard. We also asked each user to co-design a chat or search interface in order to better understand how these tools might be most useful.
From our user tests on paper, we learned a lot about how user workflows might be augmented or disrupted through our design proposals.