
Studying and designing for human-AI collaborative work in real-world contexts
Across a range of real-world contexts, we are studying how AI is currently being designed and used to augment or transform worker practices. Moving beyond...
Ken Holstein, Anna Kawakami, Frederic Gmeiner, Luke Guerdan, Haiyi Zhu, Nikolas Martelaro, Steven Wu
Applied Machine Learning, Artificial Intelligence (AI), Computational Creativity, Design Research, Fairness, Accountability, Transparency, and Ethics (FATE), Future of Work, Human-Centered AI, Learning Sciences and Technologies, Societal Problems

ClassInSight
While much of education research is focused on student performance, this research turns the focus to the development of the teacher....
Connection Machines
Our Connection Machines project investigates nonverbal and verbal behaviors of two partners in a conversation setting in the context of rapport. We have c...
Justine Cassell,
AdaptErrEx
The AdaptErrEx project, funded by the U.S. Department of Education, has developed materials to support learning of decimals through erroneous examples. Th...
Bruce McLaren
Learning Sciences and Technologies
Scaffolding Science Achievement in a Culturally Diverse Classroom
In this project, we aim to address the systematically-reduced standardized test scores of African American students compared to their Euro-American peers ...
Personal Informatics for Intercultural Competence
Working and living internationally can be a rewarding but difficult experience. This project investigates how people gain intercultural competence while d...
Lowering Barriers to Access and Enhancing Play in MOOCs
If Massive Online Open Courses (MOOCs) are the democratizing educational innovation that many claim them to be, then why do the largest proportion of MOOC...
LASAD
The LASAD project is focused on helping students learn to argue, debate and think critically by working collaboratively on a webpage that allows creation ...
Bruce McLaren
Learning Sciences and Technologies
IDEA: Evidence-Based Online Learning Courseware Engineering
This research aims to improve student learning effectiveness, efficiency, and enjoyment in online courses (aka MOOCs) by using online learning data to pro...

Decimal Point
When it comes to learning math, how much fun you are having is rarely factored into the equation. That isn't to say that game designers have not tried to ...
Bazaar
Based on our experiences with designing and engineering multi-party conversational environments such as collaborative learning systems that involve integr...
Carolyn Rosé
Learning Sciences and Technologies
Adaptive Cyber-Learning With a Sensor Support
This project aims to better support student learning by adapting computer-based tutoring to individual learning phases and real-time capabilities. The sp...
Learning Sciences and Technologies

VizWiz
VizWiz answers questions that people who are blind or visually impaired have about the things around them. Users take a photo, ask a question, and receive...
Jeffrey Bigham
Learning Sciences and Technologies
MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies
Cell phone applications that enable children in the villages and slums in the developing world to acquire language and literacy in immersive, game-like en...
Learning Sciences and Technologies

SimStudent
SimStudent is a synthetic student that learns cognitive skills from worked-out examples (i.e., demonstrated solutions) and through tutored problem-solving...
Ken Koedinger,
Learning Sciences and Technologies
Computational Modeling and Data Mining
Computational Modeling and Data Mining is one of four thrusts within the Pittsburgh Science of Learning Center. This thrust is pursuing the scientific goa...
Learning Sciences and Technologies
Metacognition and Motivation
Metacognition and Motivation is one of four thrusts of the Pittsburgh Science of Learning Center. It has the goals of developing a better understanding of...
Learning Sciences and Technologies
Social and Communicative Factors in Learning
Social and Communicative Factors is one of four thrusts within the Pittsburgh Science of Learning Center. The research investigates how human linguistic i...
Learning Sciences and Technologies
Cognitive Factors: A Thrust Within the Pittsburgh Science of Learning Center
Cognitive Factors is one of four thrusts of the Pittsburgh Science of Learning Center. It is aimed at understanding cognitive learning—changes in knowledg...
Learning Sciences and Technologies
ACT-R
The ACT-R project focuses on developing a robust and general cognitive architecture and applying it to the modeling of human interaction with complex dyna...
Learning Sciences and Technologies
Rapid Development of Cognitive Models and Tutors
Cognitive Tutors have been successful in raising students’ math test scores in high-school and middle-school classrooms, but their development requires co...
Learning Sciences and Technologies
Project LISTEN’s Reading Tutor
An automated Reading Tutor displays stories on a computer screen, listens to children read aloud, adapts Carnegie Mellon’s Sphinx-II speech recognizer to ...
Albert Corbett,
Learning Sciences and Technologies
Pittsburgh Science of Learning Center
The Pittsburgh Science of Learning Center is leveraging computational theory and cognitive modeling to identify the instructional conditions that cause ro...
Carolyn Rosé, John Stamper, Nikol Rummel, Albert Corbett, Bruce McLaren, Ken Koedinger, Vincent Aleven,
Learning Sciences and Technologies
Pathway
The Physics Teaching Web Advisory (Pathway) is creating a proof-of-concept demonstration of a new type of digital library for physics teaching. It brings ...
Scott Stevens,
Learning Sciences and Technologies
PACT
The PACT Center uses cognitive tutor technology to create an integrated classroom and computer lab curriculum that supports students’ understanding of mat...
Learning Sciences and Technologies
Mentored Maintenance: Use of Dialog and Advanced IETMs for Performance Enhancement Systems
This study builds on recent empirical work about user-centered design and effectiveness of high level IETMs (Interactive Electronic Technical Manuals) and...
Learning Sciences and Technologies
Learning-Oriented Dialogue in Cognitive Tutors: Towards a Scalable Solution to Performance Orientation
This project seeks to increase kids’ engagement with math learning in connection with Cognitive Tutors using support for help seeking and collaborative pr...
Learning Sciences and Technologies
CSR: Online Courseware in Causal and Statistical Reasoning
The great bulk of currently available "online courses" are no more than inconvenient textbooks. Our project is an ongoing effort to make online courseware...
Richard Scheines
Learning Sciences and Technologies
ALPS: Active Learning and Problem Solving tutor
The Active Learning and Problem Solving (ALPS) project involves constructing and evaluating educational technology that emulates human tutors by integrati...
Learning Sciences and Technologies
Alice
We are developing a tool called Alice that allows novice programmers to author interactive 3D virtual worlds. By identifying the unnecessary challenges of...
Learning Sciences and Technologies