Technology-Enabled Role-Playing in Design

2014

Research areas

Education Social Computing

College professors frequently use role-playing in class as a way to engage their students and enhance the learning experience. However, role-playing often creates an unbalanced classroom, where the majority of students are observing and only a few actors are “engaged.” This project investigates using technology to engage all students during classroom role-play. In particular, we want to explore social media platforms such as Twitter, which have been shown to enhance classroom engagement.