Before completing a Masters Degree in Human Computer Interaction at Carnegie Mellon University, Ashley helped create cartoons and commercials for the likes of Cartoon Network and Nickelodeon with Wild Hare Studios, an animation studio in Atlanta. Even previous to that she studied photography and computer science at Georgia State University. But today Ashley is seeking employment using HCI skills purely for entertainment purposes. She has interests in video games, film, toys, martial arts, and cartoons but not necessarily in that order.
Dana Gelman is a second-year Masters student in the Human Computer Interaction Institute at CMU. Wanting to apply HCI methods as she learned them, she accepted a position as a Research Associate for a National Science Foundation grant. There, she builds tools that help interdisciplinary teams collaborate. In this environment, Dana has been able to combine her love of group process with her learning of design and computer-mediated human interaction. Dana entered the digital arena, making her mark as one of the first digital-print product managers, articulating strategic opportunities for new-to-market database capabilities. She later founded The Gelman Company, committed to bringing corporate communications into a dynamic browser-based era. Slated to receive her Masters of Human Computer Interaction in August, 2004, Dana is currently pursuing work opportunities.
Gahgene Gweon did her undergraduate study at University of California, Berkeley. She graduated with double majors in Economics and Computer Science. While at UC Berkeley, she worked as Lab Assistant III, where she maintained all the computers in School of Public Health. She has also done internships working as a software Engineer. At Gene Logic, she worked on creating a tree structure UI for part of the company database. After graduation, she worked at BravoBrava. There, she worked on CheF, a smart fridge which is part of smart home system. Gahgene's most recent internship was at Samsung Advanced Institute of Technology where she worked on developing Voice User Interface. She says that HCI excites her in that it adds humane and personal factors to a seemingly impersonal technological industry. Upon graduation she hopes to apply her skills in developing technology which helps and educates the groups, such as the children, disabled or the elderly, which are not as familiar with technology.
email: ggweon@andrew.cmu.edu
homepage: http://www.andrew.cmu.edu/~ggweon/
Gunnar Harboe was born and raised in Norway. He went to Cambridge University to study Mathematics and Computer Science. When the time came to choose between the two subjects he decided to stick with CS, but he still feels an affinity with Math. He has worked on several projects that attempt to make mathematical expressions more interactive. In 2002 he was a summer exchange student at MIT, working on an educational augmented reality game for the PocketPC platform. Gunnar is currently a full-time Masters student in HCI at Carnegie Mellon University.
Keith Oh (Lui Min Oh) grew up on the sunny island of Singapore. He came to Carnegie Mellon University under the sponsorship of the Defense Science and Technology Agency. Within 3 years, he obtained a Bachelor degree in Electrical & Computer Engineering with a double major in Human-Computer Interaction and a minor in Psychology. Keith is currently furthering his studies in Human-Computer Interaction and is expected to graduate with a Master degree in Spring 2005. Working in the Psychology department and the User Studies Lab part-time has given him exposure to academic research in attention, intelligent agents and shared visual spaces. He has also interned at JPMorgan Chase for a summer, evaluating a web portal for its corporate customers. Despite coming from a engineering background, Keith is constantly exploring how psychology and design can mediate our interaction with technology.
email: keithoh@cmu.edu